Notes from a founder-led startup.
Notes from building KIHUTech: making apps for several platforms, design calls, and what it's like to ship on your own.
- Oct 9, 2026 4 minPaint RevealProcess
The first build of Paint Reveal was impossible to lose
I put Paint Reveal on TestFlight, played it, and couldn't fail no matter what I tapped. A level solver showed why, and it changed the core rules.
Read more - Oct 9, 2026 5 minAIProcess
How I use Claude to run a small app studio
KIHUTech has one founder and seven products. Here's where AI actually helps day to day, and where I still make the call myself.
Read more - Oct 9, 2026 5 minBig CoffeeProcess
Big Coffee started with a coffee game that didn't work
Before Big Coffee there was Cloud Café, a 3D coffee shop prototype I shelved. Here's what it taught me and how those lessons shaped the new game.
Read more - Jun 1, 2026 5 minPoppinProcess
Shipping Poppin: what I learned making an arcade game
A small post about the decisions behind Poppin Color Bounce, what I cut, and what I'd do differently next time.
Read more - Apr 12, 2026 4 minPhilosophyIndie
Why my apps have no ads
Saying no to advertising is one of the first product decisions I made. Here's the reasoning, and how I plan to keep KIHUTech sustainable without it.
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